They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Primary weapons range from lasers to wide-range Spreadfire Cannons to the chargeable Fusion Cannons whose shots can punch through numerous enemies. Weapons are split up into primary and secondary weapons. They are either scattered throughout the mines or may be obtained by destroying robots. Items are available as collectible power-ups. : 17 Flares and lasers light up dark areas of the mine. : 12 These mines may contain hidden doors : 16 or robot generators that spawn enemy robots. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. It also provides a 3-dimensional wire-frame automap that displays any area of the current mine visited or seen by the player. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. Each level is based in a mine or military installation in various locations in the Solar System. ĭescent features 30 levels, of which three are secret levels. : 14 As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. For two levels, the reactor core is replaced with a boss. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. : 18 ĭescent is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting virus-infected robots, using the ship's armaments. Also in the HUD, counterclockwise from top left: the available extra lives, an enemy missile lock indicator, a colored key inventory, the selected primary weapon, the player ship's shields, the selected secondary weapon, and the score count. The yellow number and adjacent bars in the HUD represent the amount of total energy. Gameplay Single-player Screenshot of the player engaging a robot from a cockpit perspective. The game's success spawned expansion packs and the sequels Descent II (1996) and Descent 3 (1999). Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce motion sickness. The combination of traditional first-person shooter mechanics with that of a space flight simulator was also well received. Commentators and reviewers compared it to Doom and praised its unrestrained range of motion and full 3D graphics. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Players can play online and compete in either deathmatches or cooperate to take on the robots.ĭescent was a commercial success. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |